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Skyrim Script Extender (as this mod is commonly called "SKSE" among players) is a third-party plugin for the personal computer used for Elder Scrolls V: Skyrim. This is practically the most necessary of all existing tools from developers, which provides ordinary users with the opportunity to restore, change and, of course, produce mods. Mods (the full word is modifications) are considered modifications of program codes for individual settings. If a player intends to rewrite the Elder Scrolls V: Skyrim codes on his laptop or computer, then this will require installing the skse plugin for Skyrim. How can I install it on a PC?

Detailed instructions written specifically for installing Skyrim Script Extender:

1.First you need to search for SKSE. Of course, it is better to download the skse plugin from the official website of those who developed it.

This way you will have no doubts about the safety of the downloaded file and whether there are errors in it. To be sure, it is better to scan it with your antivirus. Often, unscrupulous people add a bunch of malicious files to archives. If this does happen to you, then an anti-virus scan will easily detect them and remove them. Download the “7z archive”, not the provided “installer”. It is better to install the files yourself so that no problems arise during the process.

3.You need to extract the contents of SKSE from the archive. After launching 7-zip, you need to open the archive by clicking on it. Then select the function 7-Zip → Extract here. The folder will be saved there too.

4.Find the installed Skyrim directory. Skyrim often asks for Steam, so you need to find everything in the catalog. Often it is located in the following path: “C:\Program Files\Steam\steammapps\common\skyrim\”. (No need to enter quotation marks)

6.Then be sure to copy all existing data files.dll and installation files.exe from the SKSE folder in Skyrim. In fact, these are almost any files, except for the two remaining folders.

7.When the request window appears, you must select the option “overwrite or replace existing files”

9.Move all existing .pex from the SKSE folder to the location where Skyrim scripts are stored. When a pop-up window appears, select the already familiar “overwrite or replace existing files” option. Others can be left alone, unless you prefer to create mods completely from scratch.

10. You need to return back to the Skyrim catalog.

11.Click the cursor on the “.skse_loader.exe” icon and “Create a shortcut”.

12.Move it directly to the desktop.

13.Launch the already modified Steam directory.

14.Double-click on the “skse loader.exe” icon to launch Skyrim. From now on, you have the opportunity to use skse for Skyrim; how to install mods using it will be indicated in another instruction.

Hint for users. Before installing mods on your game, create a backup copy of it. Then, if you suddenly damage any files, you will always have the opportunity to install them again, without losing progress in the game.

Happy gaming!

The Elder Scrolls V: Skyrim - Skyrim Script Extender (SKSE)


Game platform: TES V: Skyrim Legendary Edition
Name: Skyrim Script Extender (SKSE)
Current version: 1.07.03
Mod language: English
Size: 2.2 MB
Release date: 25.05.15


Description:

The main concept of creating SKSE is to expand the functionality and optimize both the TES 5 Skyrim game itself and its Creation Kit editor. At the moment, SKSE is already quite functional, it eliminates some errors in the game itself, loading on PCs with weak configurations, and can also be used to create game modifications and is very necessary for the game and various mods.

Requirements:

  • This version 1.07.01, 1.07.02, 1.07.03 is only compatible with game version 1.9.32.0.8

Mod changes:

Update: 1.07.03

  • All these fixes, although incomprehensible to the average user, are extremely important as they relate to the operation of scripts.
  • Added SpawnerTask to batch PlaceAtMe for positioning.
  • Fixed a chance for ModEvent/UICallback instances to stop working if the game was saved+loaded between their creation and execution.
  • Added Spell.GetEffectMagnitudes/GetEffectAreas/GetEffectDurations/GetMagicEffects value.
  • Added ObjectReference.GetContainerForms/GetReferenceAliases value.
  • Added WornObject.GetReferenceAliases value.
  • Added Form.GetKeywords value.
  • Added StringUtil.Split value.
  • Added Utility.ResizeArray value.
  • Added Actor.ResetAI value (analogous to the console function).
  • Fixed script ActorBase.GetIndexOf*
  • Fixed Utility.CreateArray initialization with empty Forms/Aliases.
  • Added support for skse.ExtendData(true) for the enchanting/alchemy/smithing/crafting menu (most likely for the future SkyUI 5.0).
  • Added Ingredient/Potion/Scroll/Spell.GetIsNthEffectKnown/Magnitudes/Areas/Durations/MagicEffects.
  • Added Quest.GetAliasById/GetAliases.
  • Fixed Armor.ModArmorRating to disable significance.
  • Added FormList.ToArray/AddForms value.
  • Added experimental GameData feature.
  • Added diagnostic messages to help identify the causes of frequent crashes or problems.
    (1) shows masterfile missing when game crashes on launch
    (2) shows lists of missing files in the dialog when loading a save
    Both parameters are disabled by default; to enable them add them to the skse.ini file at Data/SKSE/skse.ini:
    EnableDiagnostics=1

Update: 1.07.02

  • The Tree -> TreeObject script has been renamed to avoid conflicts with game (vanilla) scripts.
  • This version of SKSE 1.07.02 implements the functionality from this plugin "Jaxonz Console Plugin", if someone has this plugin "Jaxonz Console Plugin" installed, you can remove it.
  • Added Actor.GetFactions script.
  • Added Cell.GetWaterLevel script.
  • Added additional functions/variables for factions.
  • Added script ActorValueInfo.GetCurrent/Base/MaximumValue.
  • Added Game.GetCurrentConsoleRef script.
  • Added many function variables for working with NetImmerse script.
  • Fixed the SetHarvested script to update visual models, as well as the state of objects.
  • Added kMessage_NewGame script to SKSEMessagingInterface.
  • Added Enchantment.Get/SetKeywordRestrictions script.
  • Fixed a bug/crash that was caused by pressing/releasing the keys simultaneously.
  • Added OnNiNodeUpdate script for random events ActiveMagicEffect, Alias, Form.
  • Added experimental support for creating arrays larger than 128 entries.
  • Added Game.SetPlayerLevel script. Works similar to the SetLevel console command for summoning a player.

Update: 1.07.01

  • Fixed IsValidRace for armor for all races.
  • Added MagicEffect.GetCasting/DeliveryType.
  • Fixed a crash when calling UpdateWeight when NPCs have missing facegen files.
  • GetTotalItemWeight, added correct calculation of variables.
  • Added script Potion.IsPoison, GetUseSound.
  • Added Weapon.GetTemplate script.
  • Added script Ammo.IsBolt, GetProjectile, GetDamage.
  • Added Game.GetDialogueTarget script.
  • Added parameter SKSETaskInterface::AddUITask.
  • Added serialization of remote forms.
  • Added SKSEMessagingInterface parameter.
  • The system of messages notifying about incorrect saving and loading has been removed.
  • WornObject.GetDisplayName scripts are returned with a base form-name.
  • Added WornObject script, ObjectReference.GetPoison.
  • Added DirectX SDK required for compilation.
  • Fixed the WornObject script responsible for checking slots/masks.
  • Added NetImmerse.SetNodePosition parameter.
  • Added Actor.GetFurnitureReference parameter.
  • Added Game.GetCurrentCrosshairRef parameter.
  • Added parameter NetImmerse.GetRelativeNodePositionx/Y/Z.
  • Added Actor.Set/ResetExpressionPhoneme/modifier.
  • Added parameters Form.HasWorldModel Get/SetWorldModelPath/NumTextureSets/NthTextureSet/SetWorldModelNthTextureSet.
  • Added parameter HeadPart.IsExtraPart.
  • Added Form.IsPlayable parameter.
  • Added ObjectReference.GetAllForms parameter.

Update: 1.07.00

  • Added the Game.GetFormEx parameter, which is needed to work with formIds >= 0x80000000
  • Added UI.Open/CloseCustomMenu parameter
  • Added parameter Actor.ReplaceHeadPart, ActorBase.GetNumOverlayHeadParts, GetNthOverlayHeadPart, GetIndexOfOverlayHeadPartByType
  • Added Math.Log parameter
  • Added Ingredient.GetIsNthEffectKnown parameter
  • Fixed SetPlayerTintMaskColor alpha script
  • Enabled temporary Papyrus plugin API
  • Added ActiveMagicEffect.GetMagnitude parameter
  • Added parameter Art.Get/SetModelPath
  • Added many MagicEffect and Tree functions
  • Added ModEvent and UICallback parameter
  • Added ObjectReference.Get/SetDisplayName parameter
  • Added parameter Enchantment.SetNthEffectMagnitude/Area/Duration
  • Added Form.SetPlayerKnows parameter
  • Added parameter Enchantment.GetBaseEnchantment
  • Added Perk.GetNextPerk parameter
  • Added ActorValueInfo parameter
  • Added LeveledActor/Item/Spell parameter
  • Added parameter Game.Get/SetPlayerExperience, GetExperienceForLevel
  • Added parameter ObjectReference.GetEnableParent, Get/Set/CreateEnchantment, GetNumReferenceAliases, GetNthReferenceAlias
  • Fixed Get/SetGoldValue script for AlchemyItems
  • Added DefaultObjectManager parameter
  • Thanks to the author of the "Skyrim Memory Patch" from sheson: added configuration of game memory sizes
    • DefaultHeapInitialAllocMB=<512 мб>
    • ScrapHeapSizeMB=<256 мб>
Before updating from 1.07.02 to 1.07.03:
  • Just install and replace all files, no need to delete anything.

Before updating from 1.07.01 to 1.07.02:

  • Be sure to delete the entire src folder which is located in the root folder of the game where TESV.exe is
  • Delete the tree.pex file at Data/scripts
  • Delete the tree.psc file at Data/scripts/Source
  • Don’t delete anything else, just install version 1.07.03 and replace all other files.

Installation:

  • Open the archive, in the archive there is a folder skse_1_07_02 or skse_1_07_03, place everything from the folder skse_1_07_02 or skse_1_07_03 in the folder with the game (not in the DATA folder itself, but in the root of the game where the game file to be launched is TESV.exe), confirm merging of folders and files, then is on top of the previous version with the replacement of all files (all this needs to be copied into the game src, Data, skse_steam_loader.dll, skse_loader.exe, skse_1_9_32.dll)
  • Create the skse.ini file or download the SKSE.ini file here, place it at Data/SKSE and write the following lines: (but this is only relevant for Windows with 64 bits and with at least 4 GB of RAM, for Windows with 32 -x-bit bit depth, these lines and parameters are not relevant and will be of no use, so if anyone has Windows with 32-bit bit depth, then don’t even enter these parameters!!!)
    • DefaultHeapInitialAllocMB=768
    • ScrapHeapSizeMB=256
  • Launch the game only through skse_loader.exe (the icon can be placed on the desktop by making a shortcut to the desktop from the game folder)
  • After entering the game, press pause and in the lower left corner of the screen you will see the game version 1.9.32.0.8 and next to it will be written 1.7.2 SKSE

Attention:

  1. If you have installed the patch to increase performance "Skyrim Memory Patch" from sheson, then simply install the new SKSE 1.07.02 on top with replacing the files and that's it, the skse_loader.exe and skse_steam_loader.dll files will be replaced, delete the mempatch.dll file in the Data/ folder SKSE/Plugins, and install the SKSE.ini file.
  2. If you want to use both SKSE 1.07.02 and SSME 1.8.0.0, then do not add the following parameters in the SKSE.ini file:
    • DefaultHeapInitialAllocMB=768
    • ScrapHeapSizeMB=256
  3. For those whose game does not start, create a shortcut to the skse_loader.exe file by placing it on the desktop, open the shortcut properties with the right mouse button and in the “Object” line, for example “C:\Program Files (x86)\TES V - Skyrim \skse_loader.exe" (this is my path, yours may be different), so, in this line "C:\Program Files (x86)\TES V - Skyrim\skse_loader.exe" add -forcesteamloader, in in the end it will be like this "C:\Program Files (x86)\TES V - Skyrim\skse_loader.exe" -forcesteamloader" and click apply and try to start the game. (note and important!!! note, between skse_loader.exe" and -forcesteamloader" you need to put a space, this is how it should be skse_loader.exe" -forcesteamloader", and if you do this skse_loader.exe"-forcesteamloader", then when saving changes will write that the format is incorrect.

Skyrim Script Extender (SKSE) is a necessary resource for creating and installing modifications for the original The Elder Scrolls 5: Skyrim and Legendary Edition. SKSE significantly expands the functionality of the game interface, fixes some errors in the Creation Kit editor, and improves overall optimization for weaker PCs.

The file has been translated into Russian.

List of changes:

Version: 1.07.03 (latest)

Fixed a bug in the inventory and a bug with dialogues.

Added SpawnerTask for batch PlaceAtMe for positioning

Fixed a chance for ModEvent/UICallback instances to stop working if the game was saved+loaded between their creation and execution

Added value Spell.GetEffectMagnitudes/GetEffectAreas/GetEffectDurations/GetMagicEffects

Added ObjectReference.GetContainerForms/GetReferenceAliases value

Added WornObject.GetReferenceAliases value

Added Form.GetKeywords value

Added StringUtil.Split value

Added Utility.ResizeArray value

Added Actor.ResetAI value (analogous to the console function)

Fixed script ActorBase.GetIndexOf*

Fixed Utility.CreateArray initialization with empty Forms/Aliases

Added support for skse.ExtendData(true) for the enchanting/alchemy/smithing/crafting menu (most likely for the future SkyUI 5.0)

Added Ingredient/Potion/Scroll/Spell.GetIsNthEffectKnown/Magnitudes/Areas/Durations/MagicEffects

Added Quest.GetAliasById/GetAliases

Fixed Armor.ModArmorRating to disable significance

Added value FormList.ToArray/AddForms

Added experimental GameData feature

Added diagnostic messages to help identify the causes of frequent crashes or problems

(1) shows masterfile missing when game crashes on launch

(2) shows lists of missing files in the dialog when loading a save

Both parameters are disabled by default; to enable them add them to the skse.ini file at Data/SKSE/skse.ini:

EnableDiagnostics=1

Update: 1.07.02

This is a beta version for now, but quite working, note, after updating to version 1.07.02, when starting the game, there may be a delay of a few seconds, this happens with the redistribution and updating of new files and changes, then the game will start as usual, then, all subsequent logins to the game will be quick

Renamed the Tree -> TreeObject script to avoid conflicts with game (vanilla) scripts

This version of SKSE 1.07.02 implements the functionality from this plugin "Jaxonz Console Plugin", if someone has this plugin installed "Jaxonz Console Plugin", you can remove it

Added Actor.GetFactions script

Added script Cell.GetWaterLevel

Added additional functions/variables for factions

Added script ActorValueInfo.GetCurrent/Base/MaximumValue

Added script Game.GetCurrentConsoleRef

Added many functional variables for working with NetImmerse script

Fixed SetHarvested script to update visual models, as well as object states

Added kMessage_NewGame script to SKSEMessagingInterface

Added script Enchantment.Get/SetKeywordRestrictions

Fixed a bug/crash that was caused by simultaneous presses of the keys press/release

Added OnNiNodeUpdate script for random events ActiveMagicEffect, Alias, Form

Added experimental support for creating arrays larger than 128 entries

Added Game.SetPlayerLevel script. Works similar to the SetLevel console command for summoning a player

Update: 1.07.01

Version 1.07.01 has left the alpha stage, now it is a full-fledged release, I don’t even know what is described below, all the values ​​are scripted, since it’s all updated, it means the game needs it all. Please note, after updating to version 1.07.01, when starting the game, there may be a delay of several seconds, this occurs with the redistribution and updating of new files and changes, then the game will start as usual, then all subsequent logins to the game will be fast

Fixed IsValidRace for armor for all races

Added MagicEffect.GetCasting/DeliveryType

Fixed a crash when calling UpdateWeight when NPCs have missing facegen files

GetTotalItemWeight, added correct calculation of variables

Added script Potion.IsPoison, GetUseSound

Added Weapon.GetTemplate script

Added script Ammo.IsBolt, GetProjectile, GetDamage

Added script Game.GetDialogueTarget

Added parameter SKSETaskInterface::AddUITask

Added serialization of remote forms

Added SKSEMessagingInterface parameter

The system of messages notifying about incorrect saving and loading has been removed

WornObject.GetDisplayName scripts returned base form-name

Added WornObject script, ObjectReference.GetPoison

Added DirectX SDK required for compilation

Fixed WornObject script responsible for checking slots/masks

Added NetImmerse.SetNodePosition parameter

Added Actor.GetFurnitureReference parameter

Added Game.GetCurrentCrosshairRef parameter

Added parameter NetImmerse.GetRelativeNodePositionx/Y/Z

Added Actor.Set/ResetExpressionPhoneme/modifier

Added parameters Form.HasWorldModel Get/SetWorldModelPath/NumTextureSets/NthTextureSet/SetWorldModelNthTextureSet

Added parameter HeadPart.IsExtraPart

Added Form.IsPlayable parameter

Added ObjectReference.GetAllForms parameter

Installation:
Unpack the archive into the game folder where the executable file is located" TESV.exe" with file replacement.
Create a file "
skse.ini" taking into account the parameters of your PC, or download a ready-made one and place it in a folderData/SKSE
Launch the game via s
kse_loader.exe

Attention!!!

This version 1.06.16 is only compatible with game version 1.9.32.0.8


Description:
Basic concept of creation SKSE- expanded functionality and optimization of the game itself TES 5 Skyrim, and its editor Creation Kit. For now SKSE is already quite functional, it eliminates some errors in the game itself, loading on PCs with weak configurations, and can also be used to create game modifications

Update: 1.06.16

  • Fixed script EquipItemById which did not handle element stacks properly
  • Fixed an error when equipping, extracting and receiving magic in the section " Favorites"
Update: 1.06.15
  • Fixed script EquipItemEx, which caused a conflict between two weapons of the same type with different improvements (not equipped in the left and right hands)
  • Scripts fixed Game.UnbindObjectHotkey/GetHotkeyBoundObject/IsObjectFavorited(this is a fix for hotkeys)
  • Fixed all existing scroll functions (They were originally defined, but were never linked)
  • Added script Scroll.GetCastTime
  • Script changed ActorAction cost slot according to other functions 0-left 1-right 2-vote
  • Added script Actor.EquipItemById/GetEquippedItemId/GetWornItemId
Update: 1.06.14
  • Personally, I didn’t understand anything about the updates, but apparently everything described below has a very good effect on game scripts
  • TESCombatStyle now clones correctly along the path TempClone(author's implementation is used instead Bethesda)
  • minidump reporting is ignored" known"crash when exiting the game (error in the game engine)
  • Added script ObjectReference.IsOffLimits and corrected the file Actor.GetNthSpell
  • Added script Actor.GetEquippedObject,returns the initial form of equipping objects on the left, right and voice slots
  • Script HasKeywordString returned value false,if keyword not found
  • Scripts added Game.IsObjectFavorited/UnbindObjectHotkey/GetHotkeyBoundObject to check if the element/spells were in favorites
  • Scripts added ActionScript StoreIndices/LoadIndices for linking indexes in menus
  • Scripts reconfigured ActionScript GetActivePlayerEffects for hidden and inactive effects
  • Added SKSE.GetPluginVersion
  • Added script ActorIsSwimming/SheatheWeapon/IsAIEnabled
  • Added script Game.GetPlayerMovementMode(Control mode)
  • Added script ActorBase.GetTemplate(Returns the root template ActorBase)
  • Added racial script /ActorBase.Get/SetSkin/
  • Added event script ActorAction
  • Added script Weapon.Get/SetEquipType/Skill/Resist/CritEffect/CritEffectOnDeath/ CritMultiplier/EnchantmentValue/EquippedModel
  • Added plugin API(For handling heavy tasks NetImmerse)
The update includes:
  • support - patch 1.9.32.0.8
  • Fixed a bug that prevented saving
  • Added Book.IsTakeable
Requirements:
How to update:
Just before updating, save to a clean save in the pause menu in a new save slot and exit the game
Update over the old version and replace all files

Installation:

  • Place the contents of the archive in the game folder (not in DATA!!!)
  • Launch the game only through skse_loader.exe

Attention!!!
This version 1.07.01 is only compatible with game version 1.9.32.0.8

Description:
The main concept of creating SKSE is to expand the functionality and optimize both the TES 5 Skyrim game itself and its Creation Kit editor. At the moment, SKSE is already quite functional, it eliminates some errors in the game itself, loading on PCs with weak configurations, and can also be used to create game modifications and is very necessary for the game and various mods

Update:1-07-01
- Version 1.07.01 has left the alpha stage, now it is a full-fledged release, I don’t even know what is described below, all the values ​​are scripted, since it’s all updated, it means the game needs it all. Please note, after updating to version 1.07.01, when starting the game, there may be a delay of several seconds, this occurs with the redistribution and updating of new files and changes, then the game will start as usual, then all subsequent logins to the game will be fast
- Fixed IsValidRace for armor for all races
- Added MagicEffect.GetCasting/DeliveryType
- Fixed a crash when calling UpdateWeight when NPCs have missing facegen files
- GetTotalItemWeight, added correct calculation of variables
- Added script Potion.IsPoison, GetUseSound
- Added Weapon.GetTemplate script
- Added script Ammo.IsBolt, GetProjectile, GetDamage
- Added script Game.GetDialogueTarget
- Added parameter SKSETaskInterface::AddUITask
- Added serialization of remote forms
- Added parameter SKSEMessagingInterface
- Removed the system of messages notifying about incorrect saving and loading
- WornObject.GetDisplayName scripts returned the base form-name
- Added script WornObject, ObjectReference.GetPoison
- Added DirectX SDK required for compilation
- Fixed the WornObject script responsible for checking slots/masks
- Added parameter NetImmerse.SetNodePosition
- Added parameter Actor.GetFurnitureReference
- Added parameter Game.GetCurrentCrosshairRef
- Added parameter NetImmerse.GetRelativeNodePositionx/Y/Z
- Added Actor.Set/ResetExpressionPhoneme/modifier
- Added parameters Form.HasWorldModel Get/SetWorldModelPath/NumTextureSets/NthTextureSet/SetWorldModelNthTextureSet
- Added parameter HeadPart.IsExtraPart
- Added parameter Form.IsPlayable
- Added parameter ObjectReference.GetAllForms

Update:1-07-00
- Everything described below I don’t even know what it refers to, all the values ​​are scripted, since it’s all updated, it means it’s necessary
- Added parameter Game.GetFormEx, which is needed to work with formIds >= 0x80000000
- Added parameter UI.Open/CloseCustomMenu
- Added parameter Actor.ReplaceHeadPart, ActorBase.GetNumOverlayHeadParts, GetNthOverlayHeadPart, GetIndexOfOverlayHeadPartByType
- Added Math.Log parameter
- Added parameter Ingredient.GetIsNthEffectKnown
- Fixed SetPlayerTintMaskColor alpha script
- Enabled temporary Papyrus plugin API
- Added parameter ActiveMagicEffect.GetMagnitude
- Added parameter Art.Get/SetModelPath
- Added many MagicEffect and Tree functions
- Added ModEvent and UICallback parameter
- Added parameter ObjectReference.Get/SetDisplayName
- Added parameter Enchantment.SetNthEffectMagnitude/Area/Duration
- Added parameter Form.SetPlayerKnows
- Added parameter Enchantment.GetBaseEnchantment
- Added parameter Perk.GetNextPerk
- Added ActorValueInfo parameter
- Added LeveledActor/Item/Spell parameter
- Added parameter Game.Get/SetPlayerExperience, GetExperienceForLevel
- Added parameter ObjectReference.GetEnableParent, Get/Set/CreateEnchantment, GetNumReferenceAliases, GetNthReferenceAlias
- Fixed Get/SetGoldValue script for AlchemyItems
- Added DefaultObjectManager parameter
- Thanks to the author of the patch "Skyrim Memory Patch" from sheson: added configuration of game memory sizes
DefaultHeapInitialAllocMB=<512 мб>
ScrapHeapSizeMB=<256 мб>

How to update from the previous version to 1.07.01:
Just before updating, save to a clean save in the pause menu in a new save slot and exit the game
Update over the old version and replace all files

Requirements:
- Game version v1.9.32.0.8

Installation:
- Place the entire contents of the archive in the game folder (not in the DATA folder itself, but in the root of the game where the game launch file TESV.exe is located), confirm the merger of folders and files, that is, on top of the previous version, replacing all files
- Create the skse.ini file or download the SKSE.ini file here, place it at Data/SKSE and write the following lines: (but this is only relevant for Windows with 64-bit bits and with at least 4 GB of RAM, for Windows with With a 32-bit capacity, these lines and parameters are not relevant and will be of no use, so if anyone has Windows with a 32-bit capacity, then do not even enter these parameters!!!)
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256
- Launch the game only through skse_loader.exe (the icon can be placed on the desktop by making a shortcut to the desktop from the game folder)
- After entering the game, press pause and in the lower left corner of the screen you will see the game version 1.9.32.0.8 and next to it will be written 1.7.1 SKSE

On a note:

1 - If you have installed the patch to increase performance "Skyrim Memory Patch" from sheson, then simply install the new SKSE 1.07.01 on top with replacing the files and that's it, the files skse_loader.exe and skse_steam_loader.dll will be replaced, and the file mempatch.dll in the folder Data/SKSE/Plugins, and the SKSE.ini file can be downloaded here

2 - If you want to use both SKSE 1.07.01 and SSME 1.8.0.0, then do not add the parameters in the SKSE.ini file:

DefaultHeapInitialAllocMB=768

ScrapHeapSizeMB=256

3 - For those who do not start the game, create a shortcut to the skse_loader.exe file by placing it on the desktop, open the shortcut properties with the right mouse button and in the “Object” line, for example “C:\Program Files (x86)\TES V - Skyrim\skse_loader.exe" (this is my path, yours may be different), so, in this line "C:\Program Files (x86)\TES V - Skyrim\skse_loader.exe" add -forcesteamloader" , in the end it will be like this "C:\Program Files (x86)\TES V - Skyrim\skse_loader.exe" -forcesteamloader" and click apply and try to start the game. (note and important!!! note, between skse_loader.exe" and -forcesteamloader" you need to put a space, this is how it should be skse_loader.exe" -forcesteamloader", and if you do this skse_loader.exe"-forcesteamloader", then when saving changes will write that the format is incorrect.



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